
The devs want commanders to be a tactical asset rather than a strategic one, applying their bonuses only to a very small area rather than enabling any kind of battlefield-wide general abilities. You can also bring along command units, which aren’t as good at fighting as their counterparts, but provide the benefit of an extra experience level to all units in a small radius. Composing a battlegroup of the most hardened troops will cost a lot more, but experience has a large impact on a unit’s ability to withstand stress and keep fighting. Line of sight is elevation-based-a sniper in a church tower is much more valuable than one in a valley.Įxperience isn’t something units earn in the course of a match, but different available units in your division start with different experience levels. Lighter forests, such as orchards, allow tanks to barrel through, crushing hapless apple trees all the way, while thicker areas of vegetation only allow infantry to pass and may be used to stage ambushes.

Units can take cover both behind obstacles and inside fully-destructible buildings. France’s large, dense hedgerows present impassible barriers. Terrain plays a large role in each battle, and is largely modeled after actual aerial photographs (but tweaked in some areas for balance reasons). Key factors that influence unit stress include terrain, position, experience, and leadership. It’s also possible to capture enemy units by surrounding them and forcing them to surrender.Įugen’s desire is to skew towards historical accuracy over what they referred to as the contrived, 'rock-paper-scissors' balancing of other RTSes. It is also possible, of course, to force a unit to take so much stress that they start to withdraw from the battlefield (or at least to a more defensible location). Light infantry under fire from a heavy machine gun will become pinned down, unable to move or contribute much to the battle, which allows a smart commander to take units out of the fight indefinitely without necessarily routing or killing them. Similar to games like Company of Heroes, units will act with self-preservation based on the battlefield situation. IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.The core combat revolves around the concept of stress. IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208

IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136

IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480
